Fallout 2 Walkthrough. Version 1. 3. Written and coded by Per Jorner. Let me enlighten you, grasshopper. Fallout 2 is cool because it's a nonlinear, nonclassbased kickass postnuclear computer roleplaying game with a high replayabillity value. Fallout 2 allows you to play your character the way you want. If you want to play a goodie- two- shoes, you can. A Guide with all Fallout 3 bobblehead locations. Includes detailed descriptions for how to get each bobblehead in the game. If you want to play an evil bastard, you can (Yes, you really can hit children in the groin with a sledgehammer). If you want to play a moron who can hardly talk because of his low intelligence, you can.- -Shadowman. Table of contents. Introduction. Preparations. Character design. Area walkthrough. Temple of Trials. Arroyo. Klamath. Toxic Caves. The Den. Modoc. Ghost Farm. Vault City. Gecko. Raiders. Broken Hills. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Fallout 3 for PC. At approximately 2:15pm today, 217 House Republicans voted to repeal much of the Affordable Care Act, sending their own plan to the Senate and potentially destroying. Redding. New Reno. Golgotha. The Stables. Sierra Army Depot. New California Republic. Vault 1. 5Vault 1. Military Base. San Francisco. Navarro. The Enclave. Endings. Encounters. NPCs. Car. Stupid. Combat. Items. Addenda. Introduction! Need a guide? This guide exists because I realized that if I wanted the kind of complete Fallout 2 guide that I envisioned, it pretty much meant writing it myself. That turned out to be quite an undertaking, but on the other hand, as far as I'm concerned Fallout 2 is the best computer game ever made. This guide is an attempt to provide a thorough presentation of the things you can do in Fallout 2: quests to perform, places to go, people to eat. It is not, on the other hand, an attempt to compile reams of game data such as documenting every karma point gained or lost, because it wouldn't be much fun. For game mechanics, detailed item stats and such, consult the manual and/or available in- game information. The basic assumption is that players want to squeeze as much out of their game as possible - which is another thing that makes writing this guide worthwhile, because Fallout 2 is a game that just keeps on giving. There are details and aspects you won't notice until your second, third or fourth game, playing different characters with different attitudes. Or until you read this guide, anyway. I've been playing the game using the UK edition, patch version 1. To my knowledge there is not a single significant difference between the UK and US versions except for the children thing. I've also used Falche. Character Editor 2. Inventory Editor 1. I've used Fallout 2 DAT explorer v. Fallout Items Mode Editer 1. Fallout Utility for Critter tin. Kering 0. 6. 2 to check out some critter data, and the script decompilers by Team. X and Noid as well as the scripts that came with the Fallout 2 Mapper to check lots of things. Since trainers, utilities and mods aren't part of the game, I won't deal with them specifically. I don't recommend cheating, other than momentarily for the purpose of experiencing things that you wouldn't normally see, or in a last- ditch attempt to save a doomed character. Virtually every piece of information or advice presented here has been verified in personal testing or playing experience, although I have of course consulted rather a lot of existing walkthroughs and board postings for snippets of information and things to try out. Sadly, many guides are either poorly written (! Hopefully this guide should avoid those pitfalls with some margin to spare. Of other Fallout 2 writings I would recommend those of Whitechocobo. Endings FAQ, the Perks FAQ, the Weapon/armour FAQ and the Evil Walk- through; Steve Metzler, whose Steve's Guide to Fallout 2 was my original source of inspiration; Chris Avellone, co- designer of the game and maker of the Fallout Bible; and also Cristian Golumbovici. General credit goes to the people on the No Mutants Allowed message board. Special thanks to S. The first time you play a game like this, you really shouldn't be using any kind of walkthrough whatsoever. If you don't care enough about the unique experience of finding out and doing things on your own to abstain from spoiling it, you probably have better things to do with your time than play the game at all. So, in case this is your first game, don't read beyond Preparations. If you spot typos, have something to contribute or want to complain that my inclusion criteria are arbitrary, please mail me. If you have a gameplay or technical question that doesn't have anything to do with the guide itself (unless it hints at a deficiency therein), please turn to a message board; there are several on the net. I'm sorry, but you must understand that I'm not a one- person helpline. At least do a couple of string searches before you decide the answer isn't in the guide already. Comments and additional information have been colour- coded in the following imaginative manner. A green star marks straightforward, reliable information or advice. Fallout 3 Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Play. Station 3 (PS3)Strategy Guide/Walkthrough/FAQCollectibles/Equipment/Skills Guide. World Map. Review. Hottest Stuff On Cheat. CC! Hottest Stuff On Cheat. CC! Infinite XPNote: Using the . The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions. Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re- equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired. Have a Speech skill of at least 3. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game. Be at least level 1. Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select . You will not lose Karma and gain over 5. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game. Infinite Caps and supplies. Use the following trick with any merchant to get unlimited Caps and supplies. Start with around 2,0. Caps and two of the same weapon, one in very good condition and one in very bad condition. Go to any merchant, and purchase everything desired from him or her. Then, sell the merchant both of the weapons. Buy back the cheap one, then sell it back. Every other time you do this, the merchant will give the weapon in good condition for the price of the other weapon. Sell it back, thus getting three times what you paid for it. Repeat this until you have your Caps back and everything the merchant owns. Note: On very rare occasions the game may freeze while doing this; make sure to save before attempting this trick. Easy Caps. Note: This trick requires you take the . After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 6. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process. In the . Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option . Deal with it. Grouse will think that you captured her again. You can repeat this as many times as desired to get 2. Caps and a slave collar each time. Note: If you capture all four slaves and tell each one to . This makes it much easier to get large amounts of Caps instead of running back and forth with just one. Save all pre- war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 1. Caps each. You will also get 1. Do the . After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and she will pay you. Do not tell her that you will help her just yet. After reaching level 2. Once you have revealed every location on the map, go back to her, and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,2. Caps. Easy items. This trick requires a Sneak skill of at least 6. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5. Rad. Aways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired. Easy good Karma. Go to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good Karma can be earned. Repeat this process as many times as desired. Easy Hacking, Speech, and Stealing bonuses. Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge. Easy hacking. To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully. Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. Selecting these . Also, it may grant you an additional attempt if you have already gotten a selection wrong. It starts with . This will completely refill your password attempts. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed. To hack . Look for common suffixes, such as . You can even go one step further by adding repeated letters that precede them, as in . Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word . This is usually, though not always, true. In the previous example, a match for . Then, start the sequence, and choose . If you fail, just reload your saved game, and try again until you do it successfully. This requires only one bobby pin. Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen, then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers. Easy stealing. When you see an item on a shelf or table in a store or house where there are too many people around to steal it, walk over to the item, get it in your crosshairs, and press R3 to pick the item up. Then, take the item to an area where no one is, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the . Simply grab the item, and move to a darker part of the room until the . You can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip- Boy 3. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load, and you will be able to pickpocket his unique head wrap (Charisma +1, Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work. Extra weapons (Operation: Anchorage DLC)When you are in control of your strike team, you can get specific weapon loadouts from a terminal. Give the weapons to the Quartermaster, and you can get another loadout. Drop all the new weapons, and talk to the Quartermaster. He will give you your weapons, but without ammunition. Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can repeat this as many times as desired. A3- 2. 1's Plasma Rifle. This is a unique plasma rifle with 5. It can be obtained from Harkness after siding with him in the . It can be repaired with regular plasma rifles, but degrades slowly. Alien Blaster. This is a unique energy weapon with 1. It can be obtained from the body of a dead alien lying a few feet away from its crashed spaceship. The alien crash site is found north of MDPL- 1. Power Station and northwest of the Greener Pastures Disposal Site.
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